Titanfall Xbox 360: Your Titan Is Ready


The above video is a post of a test play by an Xbox 360 gamer lucky enough to snag an early copy. Thanks EliteXbox360Gaming.
_________________________________

Released April 8, 2014, Titanfall finally makes it to Xbox 360 with all the features giving 360 users the same euphoric 6 on 6 game plays offered by Xbox One. Titanfall is the much talked about multi-player shooter originally created by newly-founded studio Respawn Entertainment. The Titanfall Xbox 360 version, ported to the older Xbox by Bluepoint Games, is one of the most hotly debated launch of a game, not to mention most cloaked in secrecy, in years.  Character features give you the ability to perform impressive stunts like high-flying double jumps and high-speed parkour acrobatics, pilot gigantic mechanized armored fighters, control impressive weaponry and detonate explosives –  with all the makings of a fun, addictive ride.

Titanfall is the first creation of  Respawn Entertainment after its founders left Infinity Ward, the creators of the Call of Duty series. It is therefore understandable that Titanfall’s got a similar feel to COD, admittedly with new and refreshing tricks. I would say it’s a clever blend of COD, Halo, Tribes and Mechassault, but with its own rules and objectives. Fast becoming another favorite hit like Halo, the only negative major feedback I have is that it doesn’t do single player. All other features however make up for that lack.

Titanfall is a first-person shooter style game, but is limited to multiplayer. It was released for  Xbox One and Windows PC platforms in early March this year.

Titanfall has so far received about sixty impressive accolades, including six E3 critics awards, Best of Show from several mass media outlets, and collected awards during Gamescom and the Tokyo Video game Exhibition.

Titanfall-and-pilot

The story revolves around fighting for resources on a war-torn planet. On your missions, you choose to fight either on foot as free-running ‘pilot’ or inside agile mechanical walkers called ‘Titans’ as either a soldier fighting for the Interstellar Manufacturing Corporation (IMC) or the Militia.  You move up the levels and unlock new weapons and options as you gain skill and talent. The objectives of the game are, of course, to stay alive, kill as many of the other side as you can, and finish before you run out of options.

After a brief tutorial sequence, which gets you familiar with the controls, the game drops you right into war-torn environment. No time to think, no time to scan the scene. It’s all about go, shoot, or die on the battlefield. You have a jump pack which makes you a super hyper soldier, and once you gain your skills, can allow you to easily traverse the game world with, literally, leaps and bounds.

I was delightfully surprised to find Titanfall an extremely fun game. Most recent game designs seem to focus a lot on how real their creators can make the games look, and how good the graphics are. Titanfall isn’t the most advanced game graphically speaking, but five seconds into the game, you don’t give it a second thought as you find yourself enjoying the storyline, the thrill of learning how to double jump, run along walls, parkour over obstacles and glide along ziplines to save yourself and your Titan.

Game Facts

Developer: Respawn Entertainment
Publisher: Electronic Arts
Director: Steve Fukuda
Producer: Drew McCoy
Designer: Justin Hendry
Artists: Joel Emslie
Composer: Stephen Barton
Engine: Source
Platform: Xbox One, Xbox 360, Microsoft Windows
Release Date: March 11, 2014
Genre: First-person Shooter
Mode: Online Multiplayer

Submit a Comment

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>